![]() Dungeons should only last 10-15 minutes per dive, a perfect setup for on-the-go mobile play. Besides the primary storyline, players can expect playable side dungeons, mini-quests, and boss fights. ![]() So far, we know Diablo Immortal will offer an original story that takes place between the events of Diablo II and Diablo III. The newly-released technical alpha for Diablo Immortal is available for testing purposes on the Android platform in Australia, but only for a limited time, all so the developer can receive player feedback as well as test out the game's server stability. The lead designer Wyatt Cheng goes into a good bit of detail, which is definitely appreciated after such a long silence from Blizzard. ![]() ![]() The video is less than seven minutes long, and it's definitely worth a watch if you're curious about Diablo Immortal's development. There's a lot of information floating around today, so it's probably best to stick with the primary source, so I've linked the latest developer update above. ![]()
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